A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Unique aiming system where you can assign a target to focus your gunner's aim on any part of a ship.
Thickness based planking system where protection degrades as the planking is damaged. Planking penetration is also influenced by shot angle and material quality.
Detailed damage model that allows for the destruction of all ship components.
Realistic ballistics and impact physics that account for energy, penetration, obstacles, and ricochets.
Ship roll and capsizing. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind.
Individual wind scheme based on each ships rigging.
Detailed morale system that monitors crew state and events occurring on or near the ship.
Innovative boarding mechanics where you can board a ship from both sides and send reinforcements by rowboat.
Deep progression system where all actions gain experience for your units and officers. As your units gain ranks they can select perks to boost their skills.
All ships and their crews are fully customizable. Mount 60 different historical guns, assign more than 60 firearms from multiple nations and apply 30 different upgrades to your ships to improve any aspect.
Each campaign includes around 40 historical or speculative battles along with numerous side missions and events. Your actions will affect the flow of the campaign if battles are lost or events ignored.
PER MARE, PER TERRAM
By sea, by land
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
Control of the seas is only half the battle. Whether on the New World, Venerable Europe, or the many island in-between, once the war at sea is over, an invasion must commence. Take control of more traditional national armies to combat your enemies on land in major campaigns and where your small force of marines will not do.
CLEARLY, LOGISTICS AND SUPPLY ARE THE HARD PART OF ANY WAR
BUILD YOUR FLEET
Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
MANAGE YOUR CREWS
With every naval engagement your crewmen become more efficient and deadly. With every shot their accuracy and reloading speed improves. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
BECOME AN ADMIRAL
After creating your admiral, choose from three starting traits which will affect your skillset. Over the course of your illustrious (or ignominious) career you will gain experience to allocate to skill improvements. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
NATION EXPECTS THAT EVERY MAN WILL DO HIS DUTY
Our fleet is the mightiest in the world! Under the ensign of King George III, thousands of ships protect our fair islands, dominate trade, and project our power across an empire upon which the sun does not set. It is true that our enemies are many: France, Spain, and even the rebellious Thirteen Colonies threaten our spot in the sun, but we shall be victorious over all of them.
You will take control of famed naval commander Horatio Nelson and follow his life and career to protect England and become the famous admiral of legend. Rule Britannia, Britannia rule the waves.
Our young nation is surrounded on all sides. The British cannot accept our independence. Vicious pirates prey on our merchant vessels. Even our former allies, the French, are now against us. We have fought for our land, now we will fight for the sea. Liberty must prevail.
You will aid fledgling America as naval commander John Paul Jones. Your mission, to reorganize our burgeoning navy and lead them to victory, taking the first step in becoming a rising superpower.